Fit flick em up into one box9/25/2023 ![]() Shooting with two pistols is also allowed, i.e. If a game element is hit (like a cactus, a barrel, etc), it remains in the new place it found itself at after the hit. If a cowboy loses his last hit point, he is returned to the box and his objects are placed on the support blocks of the Undertaker's building. If more than one cowboys are hit, only the first is considered hit. If the target is knocked off, it loses a hit point. ![]() To Shoot, a Bullet (a small cylinder) is placed to the right or left of the cowboy that is doing the shooting and is flicked against the target. Buildings may be entered by flicking the token between the support blocks towards the building's door. ![]() If it did, or if it fell outside the play area, the movement is annulled. He can then place the cowboy wherever the disc ended, but only if the disc reached that point without touching anything while moving (i.e. To Move, a player needs to flick his cowboy towards where he wants him to go, or more accurately, flick the round disc that acts as a movement surrogate. Each player has two actions, which he can choose freely from the following three: Move, Shoot and Take/Leave/Exchange. In a given round and starting from the team that has initiative according to the scenario, teams will play one after another the player whose turn it is decides which cowboy to play from the eligible ones (the ones that haven't played that round yet from his team). The buildings and all the objects in the area are set according to the scenario instructions. Each team independently arranges its turn order (which of its players will play when). The game is set up in a flat playing surface where stuff can at least marginally glide. That would be the Sheriff for the Outlaws and Daddy Cooper for the Lawmen to claim victory. In Duel At Hotcreek on the other hand, each team wins when it kills the other team's main guy in six turns. In the Gunfight at Waldon Lake for example, the first team to kill three of its opponents within six rounds will win. Depending on the scenario, the game's setup and duration will differ, as will the goals. Flick 'Em Up pits two teams of players with five figures each against each other. Gameplay: Riding on the outlaw trail or with the sheriff's posse, there's trouble a-brewin'. The review of the present version shares a sizeable chunk with the review of the wooden version, seeing how gameplay is identical. In addition to the 24-page rulebook and scenario book in one that can be found on the publishers' website free of charge (these are two different books in the wooden version of the game, the game also contains the following: 5 Black Cowboys (the Outlaws), 5 White Cowboys (the Lawmen), 2 Neutral Figures (one blue and one pink), 12 removable/reversible Hats, 10 cardboard Cowboy tiles (5 per faction), 6 cardboard Buildings (Sheriff, Bank, Saloon, General Store, Town Hall, Undertaker), one cardboard Gallows, 72 tokens (28 Hit Points, 11 Sacks of Gold, 6 Not Allowed, 5 Colt Pistols, 2 Winchester Riffles, 4 Clean/Poisoned Water, 2 Dynamites, 2 Documents, one Initiative, one Hostage) and 37 other pieces (13 support blocks, 5 Barrels, 3 Cactuses, 4 Fences, 4 Tumbleweeds, one Movement disc, 4 Bullets, one Winchester Barrel, one Dynamite, one Town Hall Clock in three parts). That doesn't mean much, seeing how both brands are imprints of the same company. The present edition comes in a standard cardboard game box with cardboard and plastic elements and bears the stamp of Z-Man Games instead of Pretzel Games. ![]() What you get: Your USD 34,99 will buy you Flick 'Em Up (plastic edition), the more affordable version of Flick 'Em Up (wood edition), the luxurious dexterity game made exclusively from wood and cardboard that can accommodate from two to ten players and lasts around 45 minutes. Join the sheriff or the outlaws and confront your rivals in ten epic scenarios! ![]() Review Summary: The affordable edition of the premium dexterity game with a strong far-west theme. ![]()
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